This odd being walks again, but only one thing is different: His head is missing. He has recently perished, and you get to witness his resurrection. In the opening seconds of play, you learn Dead Cells’ nameless protagonist is designed to handle failure well. This boost of confidence makes Dead Cells a dangerous game, as I continually found myself saying “just one more run.” As the clock turned from night to early morning and I made more gains in weapons, perks, and areas to explore, I didn’t want to put the game down. ![]() ![]() The next run will be better because of the time and effort put into the last. Designed as a side-scrolling roguelike with heavy inspiration drawn from the Castlevania games, Dead Cells brilliantly squashes any frustration that arises from death with reassurances that most of the work the player puts in before their final breath adds up to something meaningful.
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